Wednesday, January 4, 2012

#3. FINAL PROJECT PROPOSAL (DR SULAIMAN ESA) : "TIMELINE"

Idea :
Time-Lapse (Timeline) on the wall/path.

Based on project :
Raja'ah (1950-2011) by Dr. Sulaiman Esa

Project Centralisation :
- Londan Era
- Illusion
- Insyirah
- Panopticon

Project Brief :
1) As a interactive ways of summarization, in term of art exhibition. As we know, exhibition doesnt stay at one particular time forever. It only will be shows or preview at one particular time-length wheather one day/one week/ or a few month.

2) To solve this problem, as for "replay" the exhibition back at any place but to remains how the exhibtion goes at the original place, for example National Art Gallery Kuala Lumpur. The artwork will be recorded or been captured, and then will be re-visualized into interactive video projection mapping/content.

3) The content that already been re-visualized will be put at the particular path or walk-ways on the side, which when people go through it, the sensors will trigger the movement and plays the interactive video projection mapping/content by the particular selected trigger area.

4) It will be such like an interactive timeline, that can bringing back the original mood as at the original place of the exhibition.

Here is the draft for the Final Output :


Draft 1 : By using 4 flat LCD,  1 webcam for trigger the movements and area, and Sound speaker for audio.


Draft 2 : By using 1 projector,  1 webcam for trigger the movements & area, and Sound speaker for audio.

#2. FINAL PROJECT (DR SULAIMAN ESA) : RAJA'AH : ART, IDEA AND CREATIVITY (1950-2011)





Exhibition Title : Raja'ah : Art, Idea and Creativity (1950-2011)

Artist : Dr. Sulaiman Esa


Brief :

This exhibition is more than meets the eye. Sulaiman Esa has dived into the core of Malaysian identity and values using elements of pop culture. The artiste is basically trying to break free from the stereotyping mind of the hegemony of Western culture. Interesting enough, he managed to combine Captain America and Darth Vader paper cut into works that rooted in Islamic principals and geometry.

The artist’s driving philosophy was the quest to break free from the hegemony of Western culture and to create a uniquely Malaysian cultural identity. He strived for this in his works, blending local materials and techniques with pop culture. Captain America and Darth Vader papercuts suddenly appear in what initially seem like works specifically rooted in Islamic principles of geometry and repetition, and Sulaiman’s ‘Beauty in Diversity’ pieces celebrate Malaysia’s multicultural flavour without once stepping into that dreaded realm of cheesy.
This exhibition is unexpected, different at every angle, and proof that if you look, there are some absolute gems in Malaysian art. More history on the artist would’ve been nice, but the exhibition scores top points for its breadth. Gallery 3B has many of Sulaiman’s old works (landscapes from his youth, homages to Van Gogh and the Impressionists), there’s a video of the artist in conversation with the curator, and a huge work called ‘Panopticon’ in Gallery 3A, which the artist made with his video artist son, Fairuz Sulaiman.


As for the exhibition, Dr Sulaiman highlighted this four part as represent their journey towards him life starting around 1950 until currently 2011.

1) Londan Era

2) Illusion
3) Insyirah
4) Panapticon

Some of the exhibition picture,

mohamad Esa



RAJA’AH: Art, Idea & Creativity of Sulaiman Esa (from 1950s – 2011)

#1. FINAL PROJECT (NATIONAL ART GALLERY) : DR SULAIMAN ESA




DR. SULAIMAN ESA

He is a Malaysian artist making sense between, on one hand, concepts of Eastern sprituality, Islamic cosmology and Malay culture, and on other, International Modernism in art and the hegemony of Western aesthetics.

Dr Sulaiman Esa is perhaps one of the most ‘spiritual’ Malaysian artists around. This is because his works are usually very much inspired by the Islamic values and its calligraphic strokes and technique. He is known to be one of the earliest and perhaps the few artists who follow a strict guideline of producing art with Islamic principles. The artist came about during the 1980s when the government of Malaysia in its effort to promote Islamic values within the Malay and Muslim community drew many initiatives in the Islamic programme in 1982. This was then Islamic art from Malaysia started gaining notice and recognition in the country and abroad.
Although Islamic calligraphy was already in existence and was adopted by many modern artists, it was only after the programmes had taken off that modern art in Malaysia began embracing the body of work that encircles around this faith. Dr Sulaiman Esa’s work was best manifested during this time when he wanted to inject an internationalist and multicultural frames that draw inspirations and design from the fundamentals of Islam to be used in contemporary art form. As one of the pioneers of promoting the production of contemporary art using Islamic principles, Dr Sulaiman is recognized as one of the most visionary artists in the Malaysian scene.
As for the point, i can conclude this 4 character of Dr Sulaiman artwork :

1) The concepts of eastern spirituality
2) Islamic Cosmology
3) Hegemony of western aesthetics
4) International Moderism

From my own review, i think based on all the artworks, Dr Sulaiman Esa try to combine the content of islamic principles which is (traditional) and relate it with the malay culture which is also (traditional) yet the malay culture is always going moderate from time to time (contemporary)

Finally, the contemporary art form which realted between islamic principles + malay muslim culture.

Type of Artwork
1) Canvas Painting (Oil/Acrylics)
2) Mix Art
3) Sculpture
4) Art Installation
5) Clay
6) Calligraphy
7) Graphic Design (Digital)

Example of Artwork
Untitled, 2009 charcoalUntitled, 2009 mixed mediaUntitled, 2009 mixed media

More :

Wednesday, December 14, 2011

[Assignment 2] The 10th Sentiment!

The Japan Media Arts Festival is an annual festival held by Japan's Agency for Cultural Affairs since 1997. The festival for a nominal year was usually held during February or March next year, rather than at the end of the nominal year. For instance, the 2010 Japan Media Arts Festival, where award-winning works for Year 2010 were exhibited or screened, was actually held in February, 2011.
During the festival, awards are given in four categories: Art (formerly called Non-Interactive Digital Art), Entertainment (formerly called Interactive Art; includingvideo games and websites), Animation, and Manga. Within each category, one Grand Prize, four Excellence Prizes, and (since 2002) one Encouragement Prize are awarded. These are sometimes also called Japan Media Arts Awards.


The Tenth Sentiment
Artist :KUWAKUBO Ryota (Japan)
Born in Tochigi Prefecture, 1971. Ever since he co-produced BITMAN with Maywa Denki in 1998, he has been releasing media art works using electronics both in Japan and overseas. His featured themes include the relations between contrasting matters, such as analog and digital, human and machine, sender and receiver of information, and more. His major works include Video BulbPLXShiriFurin and Nicodama, among others.

The Project : The 10th Sentiment


Summary :

A model train equipped with a light source slowly navigates through various household objects lined on the floor, and projects their shadows. Dancing on the walls, floor, and ceiling of the room, the shadows of the objects keep changing like a landscape seen through the carriage windows, surrounding viewers with images as if they were passengers riding on the train. By exposing them to a repetition of conflicting experiences—immersion and bird’s eye view, déjà vu and jamais vu—this work sharpens audiences’ senses and inspires them to share impressions.

Comment from other viewer :

This attractive work has a simple system that puts the spotlight on spatial exposure. Unlike cliché interactive art works that tend to depend too much on technology, The Tenth Sentiment is a realization of “interaction” seen as a direct and versatile acceptance of the work by its viewers.  

Furthermore, it can also be interpreted as part of the history of imaging machines and a step into developing new horizons. The work is related to the ancient shadowgraphs, the 17th century magic lanterns, the moving pictures, and the experiments of László MOHOLY-NAGY (Hungarian photographer, painter, and art educator) with light and shadow, and at the same time attains an innovative spatial and dynamic first-person sensitivity by allowing audiences to project themselves into the composition and to attain the perspective from the train, through the movement of the light source, in addition to look down the world. 

By creating a unique universe through this example of self-made “Device Art”, KUWAKUBO reveals a new world that transcends the boundaries of installation, interactive art, visual images, and performance and redefines the origins of media.



Personal Opinions :

When you first enter the dark room, the room is bare except for a toy train set quietly humming on the floor. The concept is very simple. A model train with an LED light as a headlamp makes its paces around its tiny tracks. Around the train tracks are everyday objects found in the office or home. They are placed such that the light from the train casts shadows around the bare dark room and these every day objects balloon into the shadows of industrial structures and urban complexes. The effect is that you feel like you are in the train, riding through cities and the countryside with the silhouettes of the outside rushing past you.
Rows of clothespins resemble electric power stations snaking through a wasteland. A copse of standing pencils are telephone poles. Lightbulbs stand in for nuclear power plants. A pasta strainer becomes a factory leaking light. Other objects stretch out into office buildings, ports, parks.
A tiny toy train, one light source, an empty dark room, and lots of well-placed every day things become a lonely train ride through the industrial and urban wasteland of modern life.

Suggestion :
Basically, overall the project is quiet balance, with the medium light which is superbly control and the extra props which is very common yet can produce a unpredictable second image from the shadow. For me, maybe the artist can play with a music or sound effect which i think can level up the audience mood towards the installation storyline.







Saturday, December 10, 2011

[Assignment 1] The Da Vinci! Who am i? Da Vinci???

Da Vinci

Leonardo da Vinci was born in 1452 in the small town of Vinci, in Tuscany, near Florence. In 1466, Leonardo moved to Florence, where he entered the workshop of Verrocchio. During this time, da Vinci encountered such artists as Botticelli, Ghirlandaio, and Lorenzo di Credi. Early in his apprenticeship he painted an angel, and perhaps portions of the landscape, in Verrocchio's Baptism of Christ (Uffizi). In 1472, he was registered in the painters' guild and began his artistic career.



Leonardo da Vinci was a painter, sculptor, architect, engineer, scientist and genius who best represents the ideals of the Renaissance period. He was one of the greatest painters of all times. The Last Supper and the Mona Lisa are two of his best known paintings.



[CLASS EXERCISE] Da Vinci Code Movie Review



EXAMPLE 1 : Mona Lisa Painting
'
Her smile is in the lower spatial frequencies. The horizon is significantly lower on the left than it is on the right. She appears larger from the left than on the right. Historically the left was female, the right was male.'
(Da Vinci code movie, DVD, Chapter 5)


EXAMPLE 2 : The Last Supper Painting


'How many wineglasses are there on the table? No single cup. No chalice. That's a bit strange isn't it? Considering both the Bible and standard Grail legend celebrate this as the definitive arrival of the Holy Grail.'



'How many wineglasses are there on the table? No single cup. No chalice. That's a bit strange isn't it? Considering both the Bible and standard Grail legend celebrate this as the definitive arrival of the Holy Grail.

AND THE ANSWER IS :


Quote from the movie " 'The female symbol is called the chalice.' 'And the chalice resembles a cup or vessel, or more importantly the shape of the woman's womb. The Grail has never been a cup. It is quite literally this ancient symbol of womanhood. And in this case, a woman who carried a secret so powerful that if revealed, it would devastate the very foundations of Christianity.' "


[Personal Review] The Conclusion

Almost all Da Vinci artwork will not been conclude as easy as read the book. It have a very high art value inside of all the artwork. It definitely will be related to his life weather in term of religious or maybe the culture at that particular time.

One more thing,  Leonardo indeed did communicate through his paintings. With most artists and their work, there is usually a message conveyed, though this message can be more emotional than intellectual. 

With Leonardo, alongside the emotional content, he used symbols within the paintings. Such examples are the Ermine in 'Lady with the Ermine' to denote the symbol of the sitters' lover, Ludovico Sforza and the juniper bush which in Italian was a pun on the sitters' name, Ginevra De Benci. The Mona Lisa's swollen fingers are also believed to denote that she is pregnant.




Wednesday, November 2, 2011

Journal Entry + Class exercise

"Mapping the consequences of NEW MEDIA TECHNOLOGIES

Class Exercise: Discuss how these technologies are revolutionizing different aspects of human lives.

Dimensions/ aspects of our lives that have been transformed/ changed:
1) communication – multimedia communication extends well beyond text-based communication
2) commerce – monetary transaction, banking, paypal etc
3) health care
4) entertainment
5) education 
6) travel 
7)Social relationship 
8)political awareness










Journal Entry 1


What does New Media (Technology) means to you?
What is Media Art to you?